===================================================================================================================================
XFILES CLASSES MASTER DATA FILE - Xiati - Captain Kwok's Balance Mod v125+
===================================================================================================================================

Firing Point Arcs
 315  0  45
     \|/    
 270 -+- 90
     /|\    
 225 180 135

===================================================================================================================================
*BEGIN*
===================================================================================================================================

Name                                                 := Xiati Frigate
XFile                                                := xiati_frigate.X
Override Texture Filename                            := 
Base Model Radius                                    := 4.0
Starting Rotate X                                    := 0
Starting Rotate Y                                    := 0
Starting Rotate Z                                    := 0
Starting Scale X                                     := 0.011
Starting Scale Y                                     := 0.011
Starting Scale Z                                     := 0.011
Starting Position Offset X                           := 0
Starting Position Offset Y                           := -1.1
Starting Position Offset Z                           := -0.11
Continual Rotation Vector X                          := 0
Continual Rotation Vector Y                          := 0
Continual Rotation Vector Z                          := 0
Continual Rotation Speed                             := 0
Star Glow Color                                      := 0, 0, 0
Firing Flash Color                                   := 200, 0, 0
Explosion Effect                                     := Ring Explosion Purple
Explosion Center Color                               := 0, 200, 200
Explosion Radius                                     := 6.0
Light Point Effect                                   := 
Engine Glow Effect                                   := Engine Glow Standard
Firing Flare Effect                                  := Main Firing Flare
Number Of Firing Points                              := 4
Firing Point 1 X                                     := -26.5641
Firing Point 1 Y                                     := -35.0000
Firing Point 1 Z                                     := -50.0000
Firing Point 1 Arc Start                             := 180
Firing Point 1 Arc End                               := 315
Firing Point 2 X                                     := -127.0414
Firing Point 2 Y                                     := 50.0000
Firing Point 2 Z                                     := 0.0000
Firing Point 2 Arc Start                             := 225
Firing Point 2 Arc End                               := 0
Firing Point 3 X                                     := 127.6227
Firing Point 3 Y                                     := 50.0000
Firing Point 3 Z                                     := 0.0000
Firing Point 3 Arc Start                             := 0
Firing Point 3 Arc End                               := 135
Firing Point 4 X                                     := 25.6757
Firing Point 4 Y                                     := -35.0000
Firing Point 4 Z                                     := -50.0000
Firing Point 4 Arc Start                             := 45
Firing Point 4 Arc End                               := 180
Number Of Engine Points                              := 2
Engine Point 1 X                                     := -111.389015
Engine Point 1 Y                                     := -140.0
Engine Point 1 Z                                     := 10.0
Engine Point 1 Glow Offset X                         := 0
Engine Point 1 Glow Offset Y                         := -5
Engine Point 1 Glow Offset Z                         := 0
Engine Point 1 Glow Color                            := 100, 0, 0
Engine Point 1 Glow Radius                           := 0.5
Engine Point 2 X                                     := 108.413216
Engine Point 2 Y                                     := -140.0
Engine Point 2 Z                                     := 10.0
Engine Point 2 Glow Offset X                         := 0
Engine Point 2 Glow Offset Y                         := -5
Engine Point 2 Glow Offset Z                         := 0
Engine Point 2 Glow Color                            := 100, 0, 0
Engine Point 2 Glow Radius                           := 0.5
Number Of Lights                                     := 0

Name                                                 := Xiati Destroyer
XFile                                                := xiati_destroyer.X
Override Texture Filename                            := 
Base Model Radius                                    := 5.6
Starting Rotate X                                    := 0
Starting Rotate Y                                    := 0
Starting Rotate Z                                    := 0
Starting Scale X                                     := 0.014
Starting Scale Y                                     := 0.014
Starting Scale Z                                     := 0.014
Starting Position Offset X                           := 0
Starting Position Offset Y                           := 0
Starting Position Offset Z                           := 0.6
Continual Rotation Vector X                          := 0
Continual Rotation Vector Y                          := 0
Continual Rotation Vector Z                          := 0
Continual Rotation Speed                             := 0
Star Glow Color                                      := 0, 0, 0
Firing Flash Color                                   := 200, 0, 0
Explosion Effect                                     := Ring Explosion Purple
Explosion Center Color                               := 0, 200, 200
Explosion Radius                                     := 8.4
Light Point Effect                                   := 
Engine Glow Effect                                   := Engine Glow Standard
Firing Flare Effect                                  := Main Firing Flare
Number Of Firing Points                              := 3
Firing Point 1 X                                     := -127.0066
Firing Point 1 Y                                     := 40.0540
Firing Point 1 Z                                     := -30.0000
Firing Point 1 Arc Start                             := 180
Firing Point 1 Arc End                               := 0
Firing Point 2 X                                     := 126.0479
Firing Point 2 Y                                     := 40.0540
Firing Point 2 Z                                     := -30.0000
Firing Point 2 Arc Start                             := 0
Firing Point 2 Arc End                               := 180
Firing Point 3 X                                     := -0.1038
Firing Point 3 Y                                     := 92.2466
Firing Point 3 Z                                     := -90.0000
Firing Point 3 Arc Start                             := 270
Firing Point 3 Arc End                               := 90
Number Of Engine Points                              := 4
Engine Point 1 X                                     := 146.870697
Engine Point 1 Y                                     := -2.501017
Engine Point 1 Z                                     := -18.224125
Engine Point 1 Glow Offset X                         := 0
Engine Point 1 Glow Offset Y                         := -5
Engine Point 1 Glow Offset Z                         := 0
Engine Point 1 Glow Color                            := 100, 0, 0
Engine Point 1 Glow Radius                           := 0.5
Engine Point 2 X                                     := -145.305664
Engine Point 2 Y                                     := -2.501017
Engine Point 2 Z                                     := -18.224125
Engine Point 2 Glow Offset X                         := 0
Engine Point 2 Glow Offset Y                         := -5
Engine Point 2 Glow Offset Z                         := 0
Engine Point 2 Glow Color                            := 100, 0, 0
Engine Point 2 Glow Radius                           := 0.5
Engine Point 3 X                                     := -69.933540
Engine Point 3 Y                                     := -2.501017
Engine Point 3 Z                                     := 43.425694
Engine Point 3 Glow Offset X                         := 0
Engine Point 3 Glow Offset Y                         := -5
Engine Point 3 Glow Offset Z                         := 0
Engine Point 3 Glow Color                            := 100, 0, 0
Engine Point 3 Glow Radius                           := 0.5
Engine Point 4 X                                     := 70.042809
Engine Point 4 Y                                     := -2.501017
Engine Point 4 Z                                     := 43.425694
Engine Point 4 Glow Offset X                         := 0
Engine Point 4 Glow Offset Y                         := -5
Engine Point 4 Glow Offset Z                         := 0
Engine Point 4 Glow Color                            := 100, 0, 0
Engine Point 4 Glow Radius                           := 0.5
Number Of Lights                                     := 0

Name                                                 := Xiati Light Cruiser
XFile                                                := xiati_lightcruiser.X
Override Texture Filename                            := 
Base Model Radius                                    := 6.6
Starting Rotate X                                    := 0
Starting Rotate Y                                    := 0
Starting Rotate Z                                    := 0
Starting Scale X                                     := 0.055
Starting Scale Y                                     := 0.055
Starting Scale Z                                     := 0.055
Starting Position Offset X                           := 0
Starting Position Offset Y                           := 0
Starting Position Offset Z                           := 0
Continual Rotation Vector X                          := 0
Continual Rotation Vector Y                          := 0
Continual Rotation Vector Z                          := 0
Continual Rotation Speed                             := 0
Star Glow Color                                      := 0, 0, 0
Firing Flash Color                                   := 200, 0, 0
Explosion Effect                                     := Ring Explosion Purple
Explosion Center Color                               := 0, 200, 200
Explosion Radius                                     := 9.9
Light Point Effect                                   := 
Engine Glow Effect                                   := Engine Glow Standard
Firing Flare Effect                                  := Main Firing Flare
Number Of Firing Points                              := 5
Firing Point 1 X                                     := 8.8033
Firing Point 1 Y                                     := 36.0043
Firing Point 1 Z                                     := -11.5387
Firing Point 1 Arc Start                             := 90
Firing Point 1 Arc End                               := 180
Firing Point 2 X                                     := -8.8167
Firing Point 2 Y                                     := 36.0043
Firing Point 2 Z                                     := -11.5387
Firing Point 2 Arc Start                             := 180
Firing Point 2 Arc End                               := 270
Firing Point 3 X                                     := -0.0384
Firing Point 3 Y                                     := 90.1840
Firing Point 3 Z                                     := 9.7992
Firing Point 3 Arc Start                             := 315
Firing Point 3 Arc End                               := 45
Firing Point 4 X                                     := -31.9494
Firing Point 4 Y                                     := 38.0000
Firing Point 4 Z                                     := 12.5093
Firing Point 4 Arc Start                             := 315
Firing Point 4 Arc End                               := 45
Firing Point 5 X                                     := 32.1555
Firing Point 5 Y                                     := 38.0000
Firing Point 5 Z                                     := 12.5093
Firing Point 5 Arc Start                             := 315
Firing Point 5 Arc End                               := 45
Number Of Engine Points                              := 12
Engine Point 1 X                                     := 32.865646
Engine Point 1 Y                                     := -28.792271
Engine Point 1 Z                                     := 11.231182
Engine Point 1 Glow Offset X                         := 0
Engine Point 1 Glow Offset Y                         := -5
Engine Point 1 Glow Offset Z                         := 0
Engine Point 1 Glow Color                            := 100, 0, 0
Engine Point 1 Glow Radius                           := 0.5
Engine Point 2 X                                     := 26.460451
Engine Point 2 Y                                     := -28.057953
Engine Point 2 Z                                     := 10.266447
Engine Point 2 Glow Offset X                         := 0
Engine Point 2 Glow Offset Y                         := -5
Engine Point 2 Glow Offset Z                         := 0
Engine Point 2 Glow Color                            := 100, 0, 0
Engine Point 2 Glow Radius                           := 0.5
Engine Point 3 X                                     := 21.300951
Engine Point 3 Y                                     := -29.271885
Engine Point 3 Z                                     := 9.070474
Engine Point 3 Glow Offset X                         := 0
Engine Point 3 Glow Offset Y                         := -5
Engine Point 3 Glow Offset Z                         := 0
Engine Point 3 Glow Color                            := 100, 0, 0
Engine Point 3 Glow Radius                           := 0.5
Engine Point 4 X                                     := 37.632149
Engine Point 4 Y                                     := -32.365448
Engine Point 4 Z                                     := 11.231182
Engine Point 4 Glow Offset X                         := 0
Engine Point 4 Glow Offset Y                         := -5
Engine Point 4 Glow Offset Z                         := 0
Engine Point 4 Glow Color                            := 100, 0, 0
Engine Point 4 Glow Radius                           := 0.5
Engine Point 5 X                                     := -37.171410
Engine Point 5 Y                                     := -32.365448
Engine Point 5 Z                                     := 11.231182
Engine Point 5 Glow Offset X                         := 0
Engine Point 5 Glow Offset Y                         := -5
Engine Point 5 Glow Offset Z                         := 0
Engine Point 5 Glow Color                            := 100, 0, 0
Engine Point 5 Glow Radius                           := 0.5
Engine Point 6 X                                     := -21.054731
Engine Point 6 Y                                     := -28.508060
Engine Point 6 Z                                     := 9.070474
Engine Point 6 Glow Offset X                         := 0
Engine Point 6 Glow Offset Y                         := -5
Engine Point 6 Glow Offset Z                         := 0
Engine Point 6 Glow Color                            := 100, 0, 0
Engine Point 6 Glow Radius                           := 0.5
Engine Point 7 X                                     := -26.512466
Engine Point 7 Y                                     := -28.508060
Engine Point 7 Z                                     := 10.146850
Engine Point 7 Glow Offset X                         := 0
Engine Point 7 Glow Offset Y                         := -5
Engine Point 7 Glow Offset Z                         := 0
Engine Point 7 Glow Color                            := 100, 0, 0
Engine Point 7 Glow Radius                           := 0.5
Engine Point 8 X                                     := -32.476677
Engine Point 8 Y                                     := -30.173201
Engine Point 8 Z                                     := 11.231182
Engine Point 8 Glow Offset X                         := 0
Engine Point 8 Glow Offset Y                         := -5
Engine Point 8 Glow Offset Z                         := 0
Engine Point 8 Glow Color                            := 100, 0, 0
Engine Point 8 Glow Radius                           := 0.5
Engine Point 9 X                                     := -6.990463
Engine Point 9 Y                                     := -28.508062
Engine Point 9 Z                                     := -14.632106
Engine Point 9 Glow Offset X                         := 0
Engine Point 9 Glow Offset Y                         := -5
Engine Point 9 Glow Offset Z                         := 0
Engine Point 9 Glow Color                            := 100, 0, 0
Engine Point 9 Glow Radius                           := 0.5
Engine Point 10 X                                    := 6.495454
Engine Point 10 Y                                    := -28.508062
Engine Point 10 Z                                    := -14.632106
Engine Point 10 Glow Offset X                        := 0
Engine Point 10 Glow Offset Y                        := -5
Engine Point 10 Glow Offset Z                        := 0
Engine Point 10 Glow Color                           := 100, 0, 0
Engine Point 10 Glow Radius                          := 0.5
Engine Point 11 X                                    := 2.742246
Engine Point 11 Y                                    := -33.949593
Engine Point 11 Z                                    := -19.047369
Engine Point 11 Glow Offset X                        := 0
Engine Point 11 Glow Offset Y                        := -5
Engine Point 11 Glow Offset Z                        := 0
Engine Point 11 Glow Color                           := 100, 0, 0
Engine Point 11 Glow Radius                          := 0.5
Engine Point 12 X                                    := -2.364792
Engine Point 12 Y                                    := -33.608452
Engine Point 12 Z                                    := -19.047369
Engine Point 12 Glow Offset X                        := 0
Engine Point 12 Glow Offset Y                        := -5
Engine Point 12 Glow Offset Z                        := 0
Engine Point 12 Glow Color                           := 100, 0, 0
Engine Point 12 Glow Radius                          := 0.5
Number Of Lights                                     := 0

Name                                                 := Xiati Cruiser
XFile                                                := xiati_cruiser.X
Override Texture Filename                            := 
Base Model Radius                                    := 8.0
Starting Rotate X                                    := 0
Starting Rotate Y                                    := 0
Starting Rotate Z                                    := 0
Starting Scale X                                     := 0.016
Starting Scale Y                                     := 0.016
Starting Scale Z                                     := 0.016
Starting Position Offset X                           := 0
Starting Position Offset Y                           := 0
Starting Position Offset Z                           := -0.9
Continual Rotation Vector X                          := 0
Continual Rotation Vector Y                          := 0
Continual Rotation Vector Z                          := 0
Continual Rotation Speed                             := 0
Star Glow Color                                      := 0, 0, 0
Firing Flash Color                                   := 200, 0, 0
Explosion Effect                                     := Ring Explosion Purple
Explosion Center Color                               := 0, 200, 200
Explosion Radius                                     := 12.0
Light Point Effect                                   := 
Engine Glow Effect                                   := Engine Glow Standard
Firing Flare Effect                                  := Main Firing Flare
Number Of Firing Points                              := 5
Firing Point 1 X                                     := 120.1043
Firing Point 1 Y                                     := 148.3518
Firing Point 1 Z                                     := 0.0000
Firing Point 1 Arc Start                             := 0
Firing Point 1 Arc End                               := 90
Firing Point 2 X                                     := -118.8541
Firing Point 2 Y                                     := 148.3518
Firing Point 2 Z                                     := 0.0000
Firing Point 2 Arc Start                             := 270
Firing Point 2 Arc End                               := 0
Firing Point 3 X                                     := 0.1741
Firing Point 3 Y                                     := 240.0000
Firing Point 3 Z                                     := -104.0000
Firing Point 3 Arc Start                             := 315
Firing Point 3 Arc End                               := 45
Firing Point 4 X                                     := -141.0121
Firing Point 4 Y                                     := -31.3440
Firing Point 4 Z                                     := -5.0000
Firing Point 4 Arc Start                             := 180
Firing Point 4 Arc End                               := 270
Firing Point 5 X                                     := 141.6981
Firing Point 5 Y                                     := -31.3440
Firing Point 5 Z                                     := -5.0000
Firing Point 5 Arc Start                             := 90
Firing Point 5 Arc End                               := 180
Number Of Engine Points                              := 6
Engine Point 1 X                                     := 131.096344
Engine Point 1 Y                                     := -97.231621
Engine Point 1 Z                                     := 32.497414
Engine Point 1 Glow Offset X                         := 0
Engine Point 1 Glow Offset Y                         := -5
Engine Point 1 Glow Offset Z                         := 0
Engine Point 1 Glow Color                            := 100, 0, 0
Engine Point 1 Glow Radius                           := 0.6
Engine Point 2 X                                     := 111.089188
Engine Point 2 Y                                     := -87.990295
Engine Point 2 Z                                     := 21.533585
Engine Point 2 Glow Offset X                         := 0
Engine Point 2 Glow Offset Y                         := -5
Engine Point 2 Glow Offset Z                         := 0
Engine Point 2 Glow Color                            := 100, 0, 0
Engine Point 2 Glow Radius                           := 0.6
Engine Point 3 X                                     := 92.221558
Engine Point 3 Y                                     := -87.990295
Engine Point 3 Z                                     := 14.610567
Engine Point 3 Glow Offset X                         := 0
Engine Point 3 Glow Offset Y                         := -5
Engine Point 3 Glow Offset Z                         := 0
Engine Point 3 Glow Color                            := 100, 0, 0
Engine Point 3 Glow Radius                           := 0.6
Engine Point 4 X                                     := -94.374344
Engine Point 4 Y                                     := -87.990295
Engine Point 4 Z                                     := 14.610567
Engine Point 4 Glow Offset X                         := 0
Engine Point 4 Glow Offset Y                         := -5
Engine Point 4 Glow Offset Z                         := 0
Engine Point 4 Glow Color                            := 100, 0, 0
Engine Point 4 Glow Radius                           := 0.6
Engine Point 5 X                                     := -111.782631
Engine Point 5 Y                                     := -87.990295
Engine Point 5 Z                                     := 22.620516
Engine Point 5 Glow Offset X                         := 0
Engine Point 5 Glow Offset Y                         := -5
Engine Point 5 Glow Offset Z                         := 0
Engine Point 5 Glow Color                            := 100, 0, 0
Engine Point 5 Glow Radius                           := 0.6
Engine Point 6 X                                     := -130.936340
Engine Point 6 Y                                     := -94.690857
Engine Point 6 Z                                     := 32.441372
Engine Point 6 Glow Offset X                         := 0
Engine Point 6 Glow Offset Y                         := -5
Engine Point 6 Glow Offset Z                         := 0
Engine Point 6 Glow Color                            := 100, 0, 0
Engine Point 6 Glow Radius                           := 0.6
Number Of Lights                                     := 0

Name                                                 := Xiati Battleship
XFile                                                := xiati_battleship.X
Override Texture Filename                            := 
Base Model Radius                                    := 9.0
Starting Rotate X                                    := 0
Starting Rotate Y                                    := 0
Starting Rotate Z                                    := 0
Starting Scale X                                     := 0.012
Starting Scale Y                                     := 0.012
Starting Scale Z                                     := 0.012
Starting Position Offset X                           := 0
Starting Position Offset Y                           := 0
Starting Position Offset Z                           := -0.64
Continual Rotation Vector X                          := 0
Continual Rotation Vector Y                          := 0
Continual Rotation Vector Z                          := 0
Continual Rotation Speed                             := 0
Star Glow Color                                      := 0, 0, 0
Firing Flash Color                                   := 200, 0, 0
Explosion Effect                                     := Ring Explosion Purple
Explosion Center Color                               := 0, 200, 200
Explosion Radius                                     := 13.5
Light Point Effect                                   := 
Engine Glow Effect                                   := Engine Glow Standard
Firing Flare Effect                                  := Main Firing Flare
Number Of Firing Points                              := 5
Firing Point 1 X                                     := 0.5178
Firing Point 1 Y                                     := 428.0000
Firing Point 1 Z                                     := -40.0000
Firing Point 1 Arc Start                             := 315
Firing Point 1 Arc End                               := 45
Firing Point 2 X                                     := -131.7726
Firing Point 2 Y                                     := 227.0069
Firing Point 2 Z                                     := -10.0000
Firing Point 2 Arc Start                             := 270
Firing Point 2 Arc End                               := 0
Firing Point 3 X                                     := 134.9970
Firing Point 3 Y                                     := 227.0069
Firing Point 3 Z                                     := -10.0000
Firing Point 3 Arc Start                             := 0
Firing Point 3 Arc End                               := 90
Firing Point 4 X                                     := -163.7843
Firing Point 4 Y                                     := -39.6718
Firing Point 4 Z                                     := -20.0000
Firing Point 4 Arc Start                             := 180
Firing Point 4 Arc End                               := 270
Firing Point 5 X                                     := 164.2933
Firing Point 5 Y                                     := -38.5605
Firing Point 5 Z                                     := -20.0000
Firing Point 5 Arc Start                             := 90
Firing Point 5 Arc End                               := 180
Number Of Engine Points                              := 6
Engine Point 1 X                                     := 145.710831
Engine Point 1 Y                                     := -111.785316
Engine Point 1 Z                                     := 22.676018
Engine Point 1 Glow Offset X                         := 0
Engine Point 1 Glow Offset Y                         := -5
Engine Point 1 Glow Offset Z                         := 0
Engine Point 1 Glow Color                            := 100, 0, 0
Engine Point 1 Glow Radius                           := 0.7
Engine Point 2 X                                     := 175.599548
Engine Point 2 Y                                     := -111.785316
Engine Point 2 Z                                     := 30.444128
Engine Point 2 Glow Offset X                         := 0
Engine Point 2 Glow Offset Y                         := -5
Engine Point 2 Glow Offset Z                         := 0
Engine Point 2 Glow Color                            := 100, 0, 0
Engine Point 2 Glow Radius                           := 0.7
Engine Point 3 X                                     := 203.235596
Engine Point 3 Y                                     := -120.492538
Engine Point 3 Z                                     := 38.198277
Engine Point 3 Glow Offset X                         := 0
Engine Point 3 Glow Offset Y                         := -5
Engine Point 3 Glow Offset Z                         := 0
Engine Point 3 Glow Color                            := 100, 0, 0
Engine Point 3 Glow Radius                           := 0.7
Engine Point 4 X                                     := -205.332458
Engine Point 4 Y                                     := -123.644196
Engine Point 4 Z                                     := 38.198277
Engine Point 4 Glow Offset X                         := 0
Engine Point 4 Glow Offset Y                         := -5
Engine Point 4 Glow Offset Z                         := 0
Engine Point 4 Glow Color                            := 100, 0, 0
Engine Point 4 Glow Radius                           := 0.7
Engine Point 5 X                                     := -176.900116
Engine Point 5 Y                                     := -111.785324
Engine Point 5 Z                                     := 28.230566
Engine Point 5 Glow Offset X                         := 0
Engine Point 5 Glow Offset Y                         := -5
Engine Point 5 Glow Offset Z                         := 0
Engine Point 5 Glow Color                            := 100, 0, 0
Engine Point 5 Glow Radius                           := 0.7
Engine Point 6 X                                     := -147.853653
Engine Point 6 Y                                     := -111.785324
Engine Point 6 Z                                     := 22.714493
Engine Point 6 Glow Offset X                         := 0
Engine Point 6 Glow Offset Y                         := -5
Engine Point 6 Glow Offset Z                         := 0
Engine Point 6 Glow Color                            := 100, 0, 0
Engine Point 6 Glow Radius                           := 0.7
Number Of Lights                                     := 0

Name                                                 := Xiati Dreadnought
XFile                                                := xiati_dreadnought.X
Override Texture Filename                            := 
Base Model Radius                                    := 10.0
Starting Rotate X                                    := 0
Starting Rotate Y                                    := 0
Starting Rotate Z                                    := 0
Starting Scale X                                     := 0.010
Starting Scale Y                                     := 0.010
Starting Scale Z                                     := 0.010
Starting Position Offset X                           := 0
Starting Position Offset Y                           := -2.5
Starting Position Offset Z                           := 0
Continual Rotation Vector X                          := 0
Continual Rotation Vector Y                          := 0
Continual Rotation Vector Z                          := 0
Continual Rotation Speed                             := 0
Star Glow Color                                      := 0, 0, 0
Firing Flash Color                                   := 200, 0, 0
Explosion Effect                                     := Ring Explosion Purple
Explosion Center Color                               := 0, 200, 200
Explosion Radius                                     := 15.0
Light Point Effect                                   := 
Engine Glow Effect                                   := Engine Glow Standard
Firing Flare Effect                                  := Main Firing Flare
Number Of Firing Points                              := 8
Firing Point 1 X                                     := 80.0000
Firing Point 1 Y                                     := 100.0000
Firing Point 1 Z                                     := -220.0000
Firing Point 1 Arc Start                             := 45
Firing Point 1 Arc End                               := 135
Firing Point 2 X                                     := -260.0000
Firing Point 2 Y                                     := 160.0000
Firing Point 2 Z                                     := 25.0000
Firing Point 2 Arc Start                             := 225
Firing Point 2 Arc End                               := 0
Firing Point 3 X                                     := 260.0000
Firing Point 3 Y                                     := 160.0000
Firing Point 3 Z                                     := 25.0000
Firing Point 3 Arc Start                             := 0
Firing Point 3 Arc End                               := 135
Firing Point 4 X                                     := -80.0000
Firing Point 4 Y                                     := 100.0000
Firing Point 4 Z                                     := -220.0000
Firing Point 4 Arc Start                             := 225
Firing Point 4 Arc End                               := 315
Firing Point 5 X                                     := -29.7633
Firing Point 5 Y                                     := 650.0000
Firing Point 5 Z                                     := -150.0000
Firing Point 5 Arc Start                             := 270
Firing Point 5 Arc End                               := 0
Firing Point 6 X                                     := 32.7837
Firing Point 6 Y                                     := 650.0000
Firing Point 6 Z                                     := -150.0000
Firing Point 6 Arc Start                             := 0
Firing Point 6 Arc End                               := 90
Firing Point 7 X                                     := 79.9036
Firing Point 7 Y                                     := -220.0000
Firing Point 7 Z                                     := -154.0000
Firing Point 7 Arc Start                             := 90
Firing Point 7 Arc End                               := 180
Firing Point 8 X                                     := -79.3887
Firing Point 8 Y                                     := -220.0000
Firing Point 8 Z                                     := -154.0000
Firing Point 8 Arc Start                             := 180
Firing Point 8 Arc End                               := 270
Number Of Engine Points                              := 6
Engine Point 1 X                                     := -198.820206
Engine Point 1 Y                                     := -250.0
Engine Point 1 Z                                     := 35.0
Engine Point 1 Glow Offset X                         := 0
Engine Point 1 Glow Offset Y                         := -5
Engine Point 1 Glow Offset Z                         := 0
Engine Point 1 Glow Color                            := 100, 0, 0
Engine Point 1 Glow Radius                           := 0.8
Engine Point 2 X                                     := -157.399216
Engine Point 2 Y                                     := -250.0
Engine Point 2 Z                                     := 10.0
Engine Point 2 Glow Offset X                         := 0
Engine Point 2 Glow Offset Y                         := -5
Engine Point 2 Glow Offset Z                         := 0
Engine Point 2 Glow Color                            := 100, 0, 0
Engine Point 2 Glow Radius                           := 0.8
Engine Point 3 X                                     := -109.291000
Engine Point 3 Y                                     := -250.0
Engine Point 3 Z                                     := -15.0
Engine Point 3 Glow Offset X                         := 0
Engine Point 3 Glow Offset Y                         := -5
Engine Point 3 Glow Offset Z                         := 0
Engine Point 3 Glow Color                            := 100, 0, 0
Engine Point 3 Glow Radius                           := 0.8
Engine Point 4 X                                     := 124.704483
Engine Point 4 Y                                     := -250.0
Engine Point 4 Z                                     := -15.0
Engine Point 4 Glow Offset X                         := 0
Engine Point 4 Glow Offset Y                         := -5
Engine Point 4 Glow Offset Z                         := 0
Engine Point 4 Glow Color                            := 100, 0, 0
Engine Point 4 Glow Radius                           := 0.8
Engine Point 5 X                                     := 171.674789
Engine Point 5 Y                                     := -250.0
Engine Point 5 Z                                     := 10.0
Engine Point 5 Glow Offset X                         := 0
Engine Point 5 Glow Offset Y                         := -5
Engine Point 5 Glow Offset Z                         := 0
Engine Point 5 Glow Color                            := 100, 0, 0
Engine Point 5 Glow Radius                           := 0.8
Engine Point 6 X                                     := 216.071655
Engine Point 6 Y                                     := -250.0
Engine Point 6 Z                                     := 35.0
Engine Point 6 Glow Offset X                         := 0
Engine Point 6 Glow Offset Y                         := -5
Engine Point 6 Glow Offset Z                         := 0
Engine Point 6 Glow Color                            := 100, 0, 0
Engine Point 6 Glow Radius                           := 0.8
Number Of Lights                                     := 0

Name                                                 := Xiati Baseship
XFile                                                := xiati_starbase.X
Override Texture Filename                            := 
Base Model Radius                                    := 12.0
Starting Rotate X                                    := 0
Starting Rotate Y                                    := 0
Starting Rotate Z                                    := 0
Starting Scale X                                     := 0.009
Starting Scale Y                                     := 0.009
Starting Scale Z                                     := 0.009
Starting Position Offset X                           := 0
Starting Position Offset Y                           := 0
Starting Position Offset Z                           := -2.52
Continual Rotation Vector X                          := 0
Continual Rotation Vector Y                          := 0
Continual Rotation Vector Z                          := 0
Continual Rotation Speed                             := 0
Star Glow Color                                      := 0, 0, 0
Firing Flash Color                                   := 200, 0, 0
Explosion Effect                                     := Ring Explosion Purple
Explosion Center Color                               := 0, 200, 200
Explosion Radius                                     := 18.0
Light Point Effect                                   := 
Engine Glow Effect                                   := Engine Glow Standard
Firing Flare Effect                                  := Main Firing Flare
Number Of Firing Points                              := 8
Firing Point 1 X                                     := 0.0000
Firing Point 1 Y                                     := 1170.0000
Firing Point 1 Z                                     := -210.0000
Firing Point 1 Arc Start                             := 315
Firing Point 1 Arc End                               := 45
Firing Point 2 X                                     := 0.0000
Firing Point 2 Y                                     := -1170.0000
Firing Point 2 Z                                     := -210.0000
Firing Point 2 Arc Start                             := 135
Firing Point 2 Arc End                               := 225
Firing Point 3 X                                     := 1170.0000
Firing Point 3 Y                                     := 0.0000
Firing Point 3 Z                                     := -210.0000
Firing Point 3 Arc Start                             := 45
Firing Point 3 Arc End                               := 135
Firing Point 4 X                                     := -1170.0000
Firing Point 4 Y                                     := 0.0000
Firing Point 4 Z                                     := -210.0000
Firing Point 4 Arc Start                             := 225
Firing Point 4 Arc End                               := 315
Firing Point 5 X                                     := 611.6351
Firing Point 5 Y                                     := 611.5298
Firing Point 5 Z                                     := -70.0000
Firing Point 5 Arc Start                             := 0
Firing Point 5 Arc End                               := 90
Firing Point 6 X                                     := 614.3475
Firing Point 6 Y                                     := -613.0572
Firing Point 6 Z                                     := -70.0000
Firing Point 6 Arc Start                             := 90
Firing Point 6 Arc End                               := 180
Firing Point 7 X                                     := -614.3077
Firing Point 7 Y                                     := 611.7787
Firing Point 7 Z                                     := -70.0000
Firing Point 7 Arc Start                             := 270
Firing Point 7 Arc End                               := 0
Firing Point 8 X                                     := -608.9396
Firing Point 8 Y                                     := -607.3096
Firing Point 8 Z                                     := -70.0000
Firing Point 8 Arc Start                             := 180
Firing Point 8 Arc End                               := 270
Number Of Engine Points                              := 0
Number Of Lights                                     := 0

Name                                                 := Xiati Light Carrier
XFile                                                := xiati_carrier.X
Override Texture Filename                            := 
Base Model Radius                                    := 6.0
Starting Rotate X                                    := 0
Starting Rotate Y                                    := 0
Starting Rotate Z                                    := 0
Starting Scale X                                     := 0.010
Starting Scale Y                                     := 0.010
Starting Scale Z                                     := 0.010
Starting Position Offset X                           := 0
Starting Position Offset Y                           := 0
Starting Position Offset Z                           := 0
Continual Rotation Vector X                          := 0
Continual Rotation Vector Y                          := 0
Continual Rotation Vector Z                          := 0
Continual Rotation Speed                             := 0
Star Glow Color                                      := 0, 0, 0
Firing Flash Color                                   := 200, 0, 0
Explosion Effect                                     := Ring Explosion Purple
Explosion Center Color                               := 0, 200, 200
Explosion Radius                                     := 9.0
Light Point Effect                                   := 
Engine Glow Effect                                   := Engine Glow Standard
Firing Flare Effect                                  := Main Firing Flare
Number Of Firing Points                              := 4
Firing Point 1 X                                     := -264.6014
Firing Point 1 Y                                     := 267.2197
Firing Point 1 Z                                     := -20.0000
Firing Point 1 Arc Start                             := 270
Firing Point 1 Arc End                               := 0
Firing Point 2 X                                     := 262.1355
Firing Point 2 Y                                     := 267.2197
Firing Point 2 Z                                     := -20.0000
Firing Point 2 Arc Start                             := 0
Firing Point 2 Arc End                               := 90
Firing Point 3 X                                     := -374.8642
Firing Point 3 Y                                     := -38.4505
Firing Point 3 Z                                     := -16.0000
Firing Point 3 Arc Start                             := 180
Firing Point 3 Arc End                               := 270
Firing Point 4 X                                     := 380.6650
Firing Point 4 Y                                     := -38.4505
Firing Point 4 Z                                     := -16.0000
Firing Point 4 Arc Start                             := 90
Firing Point 4 Arc End                               := 180
Number Of Engine Points                              := 6
Engine Point 1 X                                     := 339.752350
Engine Point 1 Y                                     := -167.944275
Engine Point 1 Z                                     := 0.0
Engine Point 1 Glow Offset X                         := 0
Engine Point 1 Glow Offset Y                         := -5
Engine Point 1 Glow Offset Z                         := 0
Engine Point 1 Glow Color                            := 100, 0, 0
Engine Point 1 Glow Radius                           := 0.8
Engine Point 2 X                                     := 297.939423
Engine Point 2 Y                                     := -150.783905
Engine Point 2 Z                                     := 0.0
Engine Point 2 Glow Offset X                         := 0
Engine Point 2 Glow Offset Y                         := -5
Engine Point 2 Glow Offset Z                         := 0
Engine Point 2 Glow Color                            := 100, 0, 0
Engine Point 2 Glow Radius                           := 0.8
Engine Point 3 X                                     := 256.848999
Engine Point 3 Y                                     := -131.716827
Engine Point 3 Z                                     := 0.0
Engine Point 3 Glow Offset X                         := 0
Engine Point 3 Glow Offset Y                         := -5
Engine Point 3 Glow Offset Z                         := 0
Engine Point 3 Glow Color                            := 100, 0, 0
Engine Point 3 Glow Radius                           := 0.8
Engine Point 4 X                                     := -258.253296
Engine Point 4 Y                                     := -134.537476
Engine Point 4 Z                                     := 0.0
Engine Point 4 Glow Offset X                         := 0
Engine Point 4 Glow Offset Y                         := -5
Engine Point 4 Glow Offset Z                         := 0
Engine Point 4 Glow Color                            := 100, 0, 0
Engine Point 4 Glow Radius                           := 0.8
Engine Point 5 X                                     := -297.847168
Engine Point 5 Y                                     := -148.837799
Engine Point 5 Z                                     := 0.0
Engine Point 5 Glow Offset X                         := 0
Engine Point 5 Glow Offset Y                         := -5
Engine Point 5 Glow Offset Z                         := 0
Engine Point 5 Glow Color                            := 100, 0, 0
Engine Point 5 Glow Radius                           := 0.8
Engine Point 6 X                                     := -343.445190
Engine Point 6 Y                                     := -164.941040
Engine Point 6 Z                                     := 0.0
Engine Point 6 Glow Offset X                         := 0
Engine Point 6 Glow Offset Y                         := -5
Engine Point 6 Glow Offset Z                         := 0
Engine Point 6 Glow Color                            := 100, 0, 0
Engine Point 6 Glow Radius                           := 0.8
Number Of Lights                                     := 0

Name                                                 := Xiati Carrier
XFile                                                := xiati_carrier.X
Override Texture Filename                            := 
Base Model Radius                                    := 7.5
Starting Rotate X                                    := 0
Starting Rotate Y                                    := 0
Starting Rotate Z                                    := 0
Starting Scale X                                     := 0.013
Starting Scale Y                                     := 0.013
Starting Scale Z                                     := 0.013
Starting Position Offset X                           := 0
Starting Position Offset Y                           := 0
Starting Position Offset Z                           := 0
Continual Rotation Vector X                          := 0
Continual Rotation Vector Y                          := 0
Continual Rotation Vector Z                          := 0
Continual Rotation Speed                             := 0
Star Glow Color                                      := 0, 0, 0
Firing Flash Color                                   := 200, 0, 0
Explosion Effect                                     := Ring Explosion Purple
Explosion Center Color                               := 0, 200, 200
Explosion Radius                                     := 11.25
Light Point Effect                                   := 
Engine Glow Effect                                   := Engine Glow Standard
Firing Flare Effect                                  := Main Firing Flare
Number Of Firing Points                              := 4
Firing Point 1 X                                     := -264.6014
Firing Point 1 Y                                     := 267.2197
Firing Point 1 Z                                     := -20.0000
Firing Point 1 Arc Start                             := 270
Firing Point 1 Arc End                               := 0
Firing Point 2 X                                     := 262.1355
Firing Point 2 Y                                     := 267.2197
Firing Point 2 Z                                     := -20.0000
Firing Point 2 Arc Start                             := 0
Firing Point 2 Arc End                               := 90
Firing Point 3 X                                     := -374.8642
Firing Point 3 Y                                     := -38.4505
Firing Point 3 Z                                     := -16.0000
Firing Point 3 Arc Start                             := 180
Firing Point 3 Arc End                               := 270
Firing Point 4 X                                     := 380.6650
Firing Point 4 Y                                     := -38.4505
Firing Point 4 Z                                     := -16.0000
Firing Point 4 Arc Start                             := 90
Firing Point 4 Arc End                               := 180
Number Of Engine Points                              := 6
Engine Point 1 X                                     := 339.752350
Engine Point 1 Y                                     := -167.944275
Engine Point 1 Z                                     := 0.0
Engine Point 1 Glow Offset X                         := 0
Engine Point 1 Glow Offset Y                         := -5
Engine Point 1 Glow Offset Z                         := 0
Engine Point 1 Glow Color                            := 100, 0, 0
Engine Point 1 Glow Radius                           := 0.8
Engine Point 2 X                                     := 297.939423
Engine Point 2 Y                                     := -150.783905
Engine Point 2 Z                                     := 0.0
Engine Point 2 Glow Offset X                         := 0
Engine Point 2 Glow Offset Y                         := -5
Engine Point 2 Glow Offset Z                         := 0
Engine Point 2 Glow Color                            := 100, 0, 0
Engine Point 2 Glow Radius                           := 0.8
Engine Point 3 X                                     := 256.848999
Engine Point 3 Y                                     := -131.716827
Engine Point 3 Z                                     := 0.0
Engine Point 3 Glow Offset X                         := 0
Engine Point 3 Glow Offset Y                         := -5
Engine Point 3 Glow Offset Z                         := 0
Engine Point 3 Glow Color                            := 100, 0, 0
Engine Point 3 Glow Radius                           := 0.8
Engine Point 4 X                                     := -258.253296
Engine Point 4 Y                                     := -134.537476
Engine Point 4 Z                                     := 0.0
Engine Point 4 Glow Offset X                         := 0
Engine Point 4 Glow Offset Y                         := -5
Engine Point 4 Glow Offset Z                         := 0
Engine Point 4 Glow Color                            := 100, 0, 0
Engine Point 4 Glow Radius                           := 0.8
Engine Point 5 X                                     := -297.847168
Engine Point 5 Y                                     := -148.837799
Engine Point 5 Z                                     := 0.0
Engine Point 5 Glow Offset X                         := 0
Engine Point 5 Glow Offset Y                         := -5
Engine Point 5 Glow Offset Z                         := 0
Engine Point 5 Glow Color                            := 100, 0, 0
Engine Point 5 Glow Radius                           := 0.8
Engine Point 6 X                                     := -343.445190
Engine Point 6 Y                                     := -164.941040
Engine Point 6 Z                                     := 0.0
Engine Point 6 Glow Offset X                         := 0
Engine Point 6 Glow Offset Y                         := -5
Engine Point 6 Glow Offset Z                         := 0
Engine Point 6 Glow Color                            := 100, 0, 0
Engine Point 6 Glow Radius                           := 0.8
Number Of Lights                                     := 0

Name                                                 := Xiati Heavy Carrier
XFile                                                := xiati_carrier.X
Override Texture Filename                            := 
Base Model Radius                                    := 9.0
Starting Rotate X                                    := 0
Starting Rotate Y                                    := 0
Starting Rotate Z                                    := 0
Starting Scale X                                     := 0.016
Starting Scale Y                                     := 0.016
Starting Scale Z                                     := 0.016
Starting Position Offset X                           := 0
Starting Position Offset Y                           := 0
Starting Position Offset Z                           := 0
Continual Rotation Vector X                          := 0
Continual Rotation Vector Y                          := 0
Continual Rotation Vector Z                          := 0
Continual Rotation Speed                             := 0
Star Glow Color                                      := 0, 0, 0
Firing Flash Color                                   := 200, 0, 0
Explosion Effect                                     := Ring Explosion Purple
Explosion Center Color                               := 0, 200, 200
Explosion Radius                                     := 13.5
Light Point Effect                                   := 
Engine Glow Effect                                   := Engine Glow Standard
Firing Flare Effect                                  := Main Firing Flare
Number Of Firing Points                              := 4
Firing Point 1 X                                     := -264.6014
Firing Point 1 Y                                     := 267.2197
Firing Point 1 Z                                     := -20.0000
Firing Point 1 Arc Start                             := 270
Firing Point 1 Arc End                               := 0
Firing Point 2 X                                     := 262.1355
Firing Point 2 Y                                     := 267.2197
Firing Point 2 Z                                     := -20.0000
Firing Point 2 Arc Start                             := 0
Firing Point 2 Arc End                               := 90
Firing Point 3 X                                     := -374.8642
Firing Point 3 Y                                     := -38.4505
Firing Point 3 Z                                     := -16.0000
Firing Point 3 Arc Start                             := 180
Firing Point 3 Arc End                               := 270
Firing Point 4 X                                     := 380.6650
Firing Point 4 Y                                     := -38.4505
Firing Point 4 Z                                     := -16.0000
Firing Point 4 Arc Start                             := 90
Firing Point 4 Arc End                               := 180
Number Of Engine Points                              := 6
Engine Point 1 X                                     := 339.752350
Engine Point 1 Y                                     := -167.944275
Engine Point 1 Z                                     := 0.0
Engine Point 1 Glow Offset X                         := 0
Engine Point 1 Glow Offset Y                         := -5
Engine Point 1 Glow Offset Z                         := 0
Engine Point 1 Glow Color                            := 100, 0, 0
Engine Point 1 Glow Radius                           := 0.8
Engine Point 2 X                                     := 297.939423
Engine Point 2 Y                                     := -150.783905
Engine Point 2 Z                                     := 0.0
Engine Point 2 Glow Offset X                         := 0
Engine Point 2 Glow Offset Y                         := -5
Engine Point 2 Glow Offset Z                         := 0
Engine Point 2 Glow Color                            := 100, 0, 0
Engine Point 2 Glow Radius                           := 0.8
Engine Point 3 X                                     := 256.848999
Engine Point 3 Y                                     := -131.716827
Engine Point 3 Z                                     := 0.0
Engine Point 3 Glow Offset X                         := 0
Engine Point 3 Glow Offset Y                         := -5
Engine Point 3 Glow Offset Z                         := 0
Engine Point 3 Glow Color                            := 100, 0, 0
Engine Point 3 Glow Radius                           := 0.8
Engine Point 4 X                                     := -258.253296
Engine Point 4 Y                                     := -134.537476
Engine Point 4 Z                                     := 0.0
Engine Point 4 Glow Offset X                         := 0
Engine Point 4 Glow Offset Y                         := -5
Engine Point 4 Glow Offset Z                         := 0
Engine Point 4 Glow Color                            := 100, 0, 0
Engine Point 4 Glow Radius                           := 0.8
Engine Point 5 X                                     := -297.847168
Engine Point 5 Y                                     := -148.837799
Engine Point 5 Z                                     := 0.0
Engine Point 5 Glow Offset X                         := 0
Engine Point 5 Glow Offset Y                         := -5
Engine Point 5 Glow Offset Z                         := 0
Engine Point 5 Glow Color                            := 100, 0, 0
Engine Point 5 Glow Radius                           := 0.8
Engine Point 6 X                                     := -343.445190
Engine Point 6 Y                                     := -164.941040
Engine Point 6 Z                                     := 0.0
Engine Point 6 Glow Offset X                         := 0
Engine Point 6 Glow Offset Y                         := -5
Engine Point 6 Glow Offset Z                         := 0
Engine Point 6 Glow Color                            := 100, 0, 0
Engine Point 6 Glow Radius                           := 0.8
Number Of Lights                                     := 0

Name                                                 := Xiati Colony Ship
XFile                                                := xiati_colonyship.X
Override Texture Filename                            := 
Base Model Radius                                    := 6.0
Starting Rotate X                                    := 0
Starting Rotate Y                                    := 0
Starting Rotate Z                                    := 0
Starting Scale X                                     := 0.0075
Starting Scale Y                                     := 0.0075
Starting Scale Z                                     := 0.0075
Starting Position Offset X                           := 0
Starting Position Offset Y                           := 0
Starting Position Offset Z                           := 0.2
Continual Rotation Vector X                          := 0
Continual Rotation Vector Y                          := 0
Continual Rotation Vector Z                          := 0
Continual Rotation Speed                             := 0
Star Glow Color                                      := 0, 0, 0
Firing Flash Color                                   := 200, 0, 0
Explosion Effect                                     := Ring Explosion Purple
Explosion Center Color                               := 0, 200, 200
Explosion Radius                                     := 9.0
Light Point Effect                                   := 
Engine Glow Effect                                   := Engine Glow Standard
Firing Flare Effect                                  := Main Firing Flare
Number Of Firing Points                              := 4
Firing Point 1 X                                     := -108.2296
Firing Point 1 Y                                     := -80.2549
Firing Point 1 Z                                     := -185.0000
Firing Point 1 Arc Start                             := 180
Firing Point 1 Arc End                               := 270
Firing Point 2 X                                     := -253.0927
Firing Point 2 Y                                     := 234.4252
Firing Point 2 Z                                     := -80.0000
Firing Point 2 Arc Start                             := 270
Firing Point 2 Arc End                               := 0
Firing Point 3 X                                     := 256.3768
Firing Point 3 Y                                     := 234.5560
Firing Point 3 Z                                     := -80.0000
Firing Point 3 Arc Start                             := 0
Firing Point 3 Arc End                               := 90
Firing Point 4 X                                     := 109.4790
Firing Point 4 Y                                     := -77.7556
Firing Point 4 Z                                     := -185.0000
Firing Point 4 Arc Start                             := 90
Firing Point 4 Arc End                               := 180
Number Of Engine Points                              := 6
Engine Point 1 X                                     := -113.782578
Engine Point 1 Y                                     := -612.239624
Engine Point 1 Z                                     := -25.0
Engine Point 1 Glow Offset X                         := 0
Engine Point 1 Glow Offset Y                         := -5
Engine Point 1 Glow Offset Z                         := 0
Engine Point 1 Glow Color                            := 100, 0, 0
Engine Point 1 Glow Radius                           := 0.5
Engine Point 2 X                                     := -75.845596
Engine Point 2 Y                                     := -618.437378
Engine Point 2 Z                                     := -40.0
Engine Point 2 Glow Offset X                         := 0
Engine Point 2 Glow Offset Y                         := -5
Engine Point 2 Glow Offset Z                         := 0
Engine Point 2 Glow Color                            := 100, 0, 0
Engine Point 2 Glow Radius                           := 0.5
Engine Point 3 X                                     := -33.065498
Engine Point 3 Y                                     := -626.645142
Engine Point 3 Z                                     := -50.0
Engine Point 3 Glow Offset X                         := 0
Engine Point 3 Glow Offset Y                         := -5
Engine Point 3 Glow Offset Z                         := 0
Engine Point 3 Glow Color                            := 100, 0, 0
Engine Point 3 Glow Radius                           := 0.5
Engine Point 4 X                                     := 30.136272
Engine Point 4 Y                                     := -626.645142
Engine Point 4 Z                                     := -50.0
Engine Point 4 Glow Offset X                         := 0
Engine Point 4 Glow Offset Y                         := -5
Engine Point 4 Glow Offset Z                         := 0
Engine Point 4 Glow Color                            := 100, 0, 0
Engine Point 4 Glow Radius                           := 0.5
Engine Point 5 X                                     := 74.691368
Engine Point 5 Y                                     := -620.570068
Engine Point 5 Z                                     := -40.0
Engine Point 5 Glow Offset X                         := 0
Engine Point 5 Glow Offset Y                         := -5
Engine Point 5 Glow Offset Z                         := 0
Engine Point 5 Glow Color                            := 100, 0, 0
Engine Point 5 Glow Radius                           := 0.5
Engine Point 6 X                                     := 112.726273
Engine Point 6 Y                                     := -612.369202
Engine Point 6 Z                                     := -25.0
Engine Point 6 Glow Offset X                         := 0
Engine Point 6 Glow Offset Y                         := -5
Engine Point 6 Glow Offset Z                         := 0
Engine Point 6 Glow Color                            := 100, 0, 0
Engine Point 6 Glow Radius                           := 0.5
Number Of Lights                                     := 0

Name                                                 := Xiati Small Freighter
XFile                                                := xiati_freighter.X
Override Texture Filename                            := 
Base Model Radius                                    := 4.5
Starting Rotate X                                    := 0
Starting Rotate Y                                    := 0
Starting Rotate Z                                    := 0
Starting Scale X                                     := 0.010
Starting Scale Y                                     := 0.010
Starting Scale Z                                     := 0.010
Starting Position Offset X                           := 0
Starting Position Offset Y                           := 0
Starting Position Offset Z                           := 0
Continual Rotation Vector X                          := 0
Continual Rotation Vector Y                          := 0
Continual Rotation Vector Z                          := 0
Continual Rotation Speed                             := 0
Star Glow Color                                      := 0, 0, 0
Firing Flash Color                                   := 200, 0, 0
Explosion Effect                                     := Ring Explosion Purple
Explosion Center Color                               := 0, 200, 200
Explosion Radius                                     := 6.75
Light Point Effect                                   := 
Engine Glow Effect                                   := Engine Glow Standard
Firing Flare Effect                                  := Main Firing Flare
Number Of Firing Points                              := 4
Firing Point 1 X                                     := -40.0000
Firing Point 1 Y                                     := 211.1910
Firing Point 1 Z                                     := -50.0000
Firing Point 1 Arc Start                             := 270
Firing Point 1 Arc End                               := 0
Firing Point 2 X                                     := -176.1313
Firing Point 2 Y                                     := -49.1850
Firing Point 2 Z                                     := -10.0000
Firing Point 2 Arc Start                             := 180
Firing Point 2 Arc End                               := 270
Firing Point 3 X                                     := 175.1261
Firing Point 3 Y                                     := -48.6592
Firing Point 3 Z                                     := -10.0000
Firing Point 3 Arc Start                             := 90
Firing Point 3 Arc End                               := 180
Firing Point 4 X                                     := 40.0000
Firing Point 4 Y                                     := 211.2104
Firing Point 4 Z                                     := -50.0000
Firing Point 4 Arc Start                             := 0
Firing Point 4 Arc End                               := 90
Number Of Engine Points                              := 2
Engine Point 1 X                                     := -164.162994
Engine Point 1 Y                                     := -106.633652
Engine Point 1 Z                                     := 0.0
Engine Point 1 Glow Offset X                         := 0
Engine Point 1 Glow Offset Y                         := -5
Engine Point 1 Glow Offset Z                         := 0
Engine Point 1 Glow Color                            := 100, 0, 0
Engine Point 1 Glow Radius                           := 0.5
Engine Point 2 X                                     := 164.393768
Engine Point 2 Y                                     := -106.633652
Engine Point 2 Z                                     := 0.0
Engine Point 2 Glow Offset X                         := 0
Engine Point 2 Glow Offset Y                         := -5
Engine Point 2 Glow Offset Z                         := 0
Engine Point 2 Glow Color                            := 100, 0, 0
Engine Point 2 Glow Radius                           := 0.5
Number Of Lights                                     := 0

Name                                                 := Xiati Medium Freighter
XFile                                                := xiati_freighter.X
Override Texture Filename                            := 
Base Model Radius                                    := 6.5
Starting Rotate X                                    := 0
Starting Rotate Y                                    := 0
Starting Rotate Z                                    := 0
Starting Scale X                                     := 0.014
Starting Scale Y                                     := 0.014
Starting Scale Z                                     := 0.014
Starting Position Offset X                           := 0
Starting Position Offset Y                           := 0
Starting Position Offset Z                           := 0
Continual Rotation Vector X                          := 0
Continual Rotation Vector Y                          := 0
Continual Rotation Vector Z                          := 0
Continual Rotation Speed                             := 0
Star Glow Color                                      := 0, 0, 0
Firing Flash Color                                   := 200, 0, 0
Explosion Effect                                     := Ring Explosion Purple
Explosion Center Color                               := 0, 200, 200
Explosion Radius                                     := 9.75
Light Point Effect                                   := 
Engine Glow Effect                                   := Engine Glow Standard
Firing Flare Effect                                  := Main Firing Flare
Number Of Firing Points                              := 4
Firing Point 1 X                                     := -40.0000
Firing Point 1 Y                                     := 211.1910
Firing Point 1 Z                                     := -50.0000
Firing Point 1 Arc Start                             := 270
Firing Point 1 Arc End                               := 0
Firing Point 2 X                                     := -176.1313
Firing Point 2 Y                                     := -49.1850
Firing Point 2 Z                                     := -10.0000
Firing Point 2 Arc Start                             := 180
Firing Point 2 Arc End                               := 270
Firing Point 3 X                                     := 175.1261
Firing Point 3 Y                                     := -48.6592
Firing Point 3 Z                                     := -10.0000
Firing Point 3 Arc Start                             := 90
Firing Point 3 Arc End                               := 180
Firing Point 4 X                                     := 40.0000
Firing Point 4 Y                                     := 211.2104
Firing Point 4 Z                                     := -50.0000
Firing Point 4 Arc Start                             := 0
Firing Point 4 Arc End                               := 90
Number Of Engine Points                              := 2
Engine Point 1 X                                     := -164.162994
Engine Point 1 Y                                     := -106.633652
Engine Point 1 Z                                     := 0.0
Engine Point 1 Glow Offset X                         := 0
Engine Point 1 Glow Offset Y                         := -5
Engine Point 1 Glow Offset Z                         := 0
Engine Point 1 Glow Color                            := 100, 0, 0
Engine Point 1 Glow Radius                           := 0.5
Engine Point 2 X                                     := 164.393768
Engine Point 2 Y                                     := -106.633652
Engine Point 2 Z                                     := 0.0
Engine Point 2 Glow Offset X                         := 0
Engine Point 2 Glow Offset Y                         := -5
Engine Point 2 Glow Offset Z                         := 0
Engine Point 2 Glow Color                            := 100, 0, 0
Engine Point 2 Glow Radius                           := 0.5
Number Of Lights                                     := 0

Name                                                 := Xiati Large Freighter
XFile                                                := xiati_freighter.X
Override Texture Filename                            := 
Base Model Radius                                    := 8.0
Starting Rotate X                                    := 0
Starting Rotate Y                                    := 0
Starting Rotate Z                                    := 0
Starting Scale X                                     := 0.018
Starting Scale Y                                     := 0.018
Starting Scale Z                                     := 0.018
Starting Position Offset X                           := 0
Starting Position Offset Y                           := 0
Starting Position Offset Z                           := 0
Continual Rotation Vector X                          := 0
Continual Rotation Vector Y                          := 0
Continual Rotation Vector Z                          := 0
Continual Rotation Speed                             := 0
Star Glow Color                                      := 0, 0, 0
Firing Flash Color                                   := 200, 0, 0
Explosion Effect                                     := Ring Explosion Purple
Explosion Center Color                               := 0, 200, 200
Explosion Radius                                     := 12.0
Light Point Effect                                   := 
Engine Glow Effect                                   := Engine Glow Standard
Firing Flare Effect                                  := Main Firing Flare
Number Of Firing Points                              := 4
Firing Point 1 X                                     := -40.0000
Firing Point 1 Y                                     := 211.1910
Firing Point 1 Z                                     := -50.0000
Firing Point 1 Arc Start                             := 270
Firing Point 1 Arc End                               := 0
Firing Point 2 X                                     := -176.1313
Firing Point 2 Y                                     := -49.1850
Firing Point 2 Z                                     := -10.0000
Firing Point 2 Arc Start                             := 180
Firing Point 2 Arc End                               := 270
Firing Point 3 X                                     := 175.1261
Firing Point 3 Y                                     := -48.6592
Firing Point 3 Z                                     := -10.0000
Firing Point 3 Arc Start                             := 90
Firing Point 3 Arc End                               := 180
Firing Point 4 X                                     := 40.0000
Firing Point 4 Y                                     := 211.2104
Firing Point 4 Z                                     := -50.0000
Firing Point 4 Arc Start                             := 0
Firing Point 4 Arc End                               := 90
Number Of Engine Points                              := 2
Engine Point 1 X                                     := -164.162994
Engine Point 1 Y                                     := -106.633652
Engine Point 1 Z                                     := 0.0
Engine Point 1 Glow Offset X                         := 0
Engine Point 1 Glow Offset Y                         := -5
Engine Point 1 Glow Offset Z                         := 0
Engine Point 1 Glow Color                            := 100, 0, 0
Engine Point 1 Glow Radius                           := 0.5
Engine Point 2 X                                     := 164.393768
Engine Point 2 Y                                     := -106.633652
Engine Point 2 Z                                     := 0.0
Engine Point 2 Glow Offset X                         := 0
Engine Point 2 Glow Offset Y                         := -5
Engine Point 2 Glow Offset Z                         := 0
Engine Point 2 Glow Color                            := 100, 0, 0
Engine Point 2 Glow Radius                           := 0.5
Number Of Lights                                     := 0

Name                                                 := Xiati Spacestation
XFile                                                := xiati_spacestation.X
Override Texture Filename                            := 
Base Model Radius                                    := 8.0
Starting Rotate X                                    := 0
Starting Rotate Y                                    := 0
Starting Rotate Z                                    := 0
Starting Scale X                                     := 0.01
Starting Scale Y                                     := 0.01
Starting Scale Z                                     := 0.01
Starting Position Offset X                           := 0
Starting Position Offset Y                           := 0
Starting Position Offset Z                           := 0
Continual Rotation Vector X                          := 0
Continual Rotation Vector Y                          := 0
Continual Rotation Vector Z                          := 0
Continual Rotation Speed                             := 0
Star Glow Color                                      := 0, 0, 0
Firing Flash Color                                   := 200, 0, 0
Explosion Effect                                     := Ring Explosion Purple
Explosion Center Color                               := 0, 200, 200
Explosion Radius                                     := 12.0
Light Point Effect                                   := 
Engine Glow Effect                                   := Engine Glow Standard
Firing Flare Effect                                  := Main Firing Flare
Number Of Firing Points                              := 6
Firing Point 1 X                                     := 190.0288
Firing Point 1 Y                                     := -250.0000
Firing Point 1 Z                                     := -90.0000
Firing Point 1 Arc Start                             := 135
Firing Point 1 Arc End                               := 225
Firing Point 2 X                                     := -193.5044
Firing Point 2 Y                                     := -250.0000
Firing Point 2 Z                                     := -90.0000
Firing Point 2 Arc Start                             := 135
Firing Point 2 Arc End                               := 225
Firing Point 3 X                                     := 191.7789
Firing Point 3 Y                                     := 250.0000
Firing Point 3 Z                                     := -90.0000
Firing Point 3 Arc Start                             := 315
Firing Point 3 Arc End                               := 45
Firing Point 4 X                                     := -192.8874
Firing Point 4 Y                                     := 250.0000
Firing Point 4 Z                                     := -90.0000
Firing Point 4 Arc Start                             := 315
Firing Point 4 Arc End                               := 45
Firing Point 5 X                                     := -720.0000
Firing Point 5 Y                                     := 0.0000
Firing Point 5 Z                                     := -210.0000
Firing Point 5 Arc Start                             := 225
Firing Point 5 Arc End                               := 315
Firing Point 6 X                                     := 720.0000
Firing Point 6 Y                                     := 0.0000
Firing Point 6 Z                                     := -210.0000
Firing Point 6 Arc Start                             := 45
Firing Point 6 Arc End                               := 135
Number Of Engine Points                              := 0
Number Of Lights                                     := 0

Name                                                 := Xiati Starbase
XFile                                                := xiati_starbase.X
Override Texture Filename                            := 
Base Model Radius                                    := 10.0
Starting Rotate X                                    := 0
Starting Rotate Y                                    := 0
Starting Rotate Z                                    := 0
Starting Scale X                                     := 0.010
Starting Scale Y                                     := 0.010
Starting Scale Z                                     := 0.010
Starting Position Offset X                           := 0
Starting Position Offset Y                           := 0
Starting Position Offset Z                           := -2.9
Continual Rotation Vector X                          := 0
Continual Rotation Vector Y                          := 0
Continual Rotation Vector Z                          := 0
Continual Rotation Speed                             := 0
Star Glow Color                                      := 0, 0, 0
Firing Flash Color                                   := 200, 0, 0
Explosion Effect                                     := Ring Explosion Purple
Explosion Center Color                               := 0, 200, 200
Explosion Radius                                     := 15.0
Light Point Effect                                   := 
Engine Glow Effect                                   := Engine Glow Standard
Firing Flare Effect                                  := Main Firing Flare
Number Of Firing Points                              := 8
Firing Point 1 X                                     := 0.0000
Firing Point 1 Y                                     := 1170.0000
Firing Point 1 Z                                     := -210.0000
Firing Point 1 Arc Start                             := 315
Firing Point 1 Arc End                               := 45
Firing Point 2 X                                     := 0.0000
Firing Point 2 Y                                     := -1170.0000
Firing Point 2 Z                                     := -210.0000
Firing Point 2 Arc Start                             := 135
Firing Point 2 Arc End                               := 225
Firing Point 3 X                                     := 1170.0000
Firing Point 3 Y                                     := 0.0000
Firing Point 3 Z                                     := -210.0000
Firing Point 3 Arc Start                             := 45
Firing Point 3 Arc End                               := 135
Firing Point 4 X                                     := -1170.0000
Firing Point 4 Y                                     := 0.0000
Firing Point 4 Z                                     := -210.0000
Firing Point 4 Arc Start                             := 225
Firing Point 4 Arc End                               := 315
Firing Point 5 X                                     := 611.6351
Firing Point 5 Y                                     := 611.5298
Firing Point 5 Z                                     := -70.0000
Firing Point 5 Arc Start                             := 0
Firing Point 5 Arc End                               := 90
Firing Point 6 X                                     := 614.3475
Firing Point 6 Y                                     := -613.0572
Firing Point 6 Z                                     := -70.0000
Firing Point 6 Arc Start                             := 90
Firing Point 6 Arc End                               := 180
Firing Point 7 X                                     := -614.3077
Firing Point 7 Y                                     := 611.7787
Firing Point 7 Z                                     := -70.0000
Firing Point 7 Arc Start                             := 270
Firing Point 7 Arc End                               := 0
Firing Point 8 X                                     := -608.9396
Firing Point 8 Y                                     := -607.3096
Firing Point 8 Z                                     := -70.0000
Firing Point 8 Arc Start                             := 180
Firing Point 8 Arc End                               := 270
Number Of Engine Points                              := 0
Number Of Lights                                     := 0

Name                                                 := Xiati Small Drone
XFile                                                := xiati_drone.X
Override Texture Filename                            := 
Base Model Radius                                    := 2.0
Starting Rotate X                                    := 0
Starting Rotate Y                                    := 0
Starting Rotate Z                                    := 0
Starting Scale X                                     := 0.01
Starting Scale Y                                     := 0.01
Starting Scale Z                                     := 0.01
Starting Position Offset X                           := 0
Starting Position Offset Y                           := 0
Starting Position Offset Z                           := 0
Continual Rotation Vector X                          := 0
Continual Rotation Vector Y                          := 0
Continual Rotation Vector Z                          := 0
Continual Rotation Speed                             := 0
Star Glow Color                                      := 0, 0, 0
Firing Flash Color                                   := 200, 0, 0
Explosion Effect                                     := Ring Explosion Purple
Explosion Center Color                               := 0, 200, 200
Explosion Radius                                     := 3.0
Light Point Effect                                   := 
Engine Glow Effect                                   := Engine Glow Standard
Firing Flare Effect                                  := Main Firing Flare
Number Of Firing Points                              := 1
Firing Point 1 X                                     := 0.3763
Firing Point 1 Y                                     := 93.2567
Firing Point 1 Z                                     := -15.5665
Firing Point 1 Arc Start                             := 315
Firing Point 1 Arc End                               := 45
Number Of Engine Points                              := 2
Engine Point 1 X                                     := -60.204819
Engine Point 1 Y                                     := -104.549202
Engine Point 1 Z                                     := 0.0
Engine Point 1 Glow Offset X                         := 0
Engine Point 1 Glow Offset Y                         := -5
Engine Point 1 Glow Offset Z                         := 0
Engine Point 1 Glow Color                            := 100, 0, 0
Engine Point 1 Glow Radius                           := 0.2
Engine Point 2 X                                     := 59.748474
Engine Point 2 Y                                     := -104.549202
Engine Point 2 Z                                     := 0.0
Engine Point 2 Glow Offset X                         := 0
Engine Point 2 Glow Offset Y                         := -5
Engine Point 2 Glow Offset Z                         := 0
Engine Point 2 Glow Color                            := 100, 0, 0
Engine Point 2 Glow Radius                           := 0.2
Number Of Lights                                     := 0

Name                                                 := Xiati Large Drone
XFile                                                := xiati_drone.X
Override Texture Filename                            := 
Base Model Radius                                    := 3.0
Starting Rotate X                                    := 0
Starting Rotate Y                                    := 0
Starting Rotate Z                                    := 0
Starting Scale X                                     := 0.014
Starting Scale Y                                     := 0.014
Starting Scale Z                                     := 0.014
Starting Position Offset X                           := 0
Starting Position Offset Y                           := 0
Starting Position Offset Z                           := 0
Continual Rotation Vector X                          := 0
Continual Rotation Vector Y                          := 0
Continual Rotation Vector Z                          := 0
Continual Rotation Speed                             := 0
Star Glow Color                                      := 0, 0, 0
Firing Flash Color                                   := 200, 0, 0
Explosion Effect                                     := Ring Explosion Purple
Explosion Center Color                               := 0, 200, 200
Explosion Radius                                     := 4.5
Light Point Effect                                   := 
Engine Glow Effect                                   := Engine Glow Standard
Firing Flare Effect                                  := Main Firing Flare
Number Of Firing Points                              := 1
Firing Point 1 X                                     := 0.3763
Firing Point 1 Y                                     := 93.2567
Firing Point 1 Z                                     := -15.5665
Firing Point 1 Arc Start                             := 315
Firing Point 1 Arc End                               := 45
Number Of Engine Points                              := 2
Engine Point 1 X                                     := -60.204819
Engine Point 1 Y                                     := -104.549202
Engine Point 1 Z                                     := 0.0
Engine Point 1 Glow Offset X                         := 0
Engine Point 1 Glow Offset Y                         := -5
Engine Point 1 Glow Offset Z                         := 0
Engine Point 1 Glow Color                            := 100, 0, 0
Engine Point 1 Glow Radius                           := 0.2
Engine Point 2 X                                     := 59.748474
Engine Point 2 Y                                     := -104.549202
Engine Point 2 Z                                     := 0.0
Engine Point 2 Glow Offset X                         := 0
Engine Point 2 Glow Offset Y                         := -5
Engine Point 2 Glow Offset Z                         := 0
Engine Point 2 Glow Color                            := 100, 0, 0
Engine Point 2 Glow Radius                           := 0.2
Number Of Lights                                     := 0

Name                                                 := Xiati Small Mine
XFile                                                := xiati_mine.X
Override Texture Filename                            := 
Base Model Radius                                    := 1.0
Starting Rotate X                                    := 0
Starting Rotate Y                                    := 0
Starting Rotate Z                                    := 0
Starting Scale X                                     := 0.005
Starting Scale Y                                     := 0.005
Starting Scale Z                                     := 0.005
Starting Position Offset X                           := 0
Starting Position Offset Y                           := 0
Starting Position Offset Z                           := -2.0
Continual Rotation Vector X                          := 0
Continual Rotation Vector Y                          := 0
Continual Rotation Vector Z                          := 0
Continual Rotation Speed                             := 0
Star Glow Color                                      := 0, 0, 0
Firing Flash Color                                   := 200, 0, 0
Explosion Effect                                     := Ring Explosion Purple
Explosion Center Color                               := 0, 200, 200
Explosion Radius                                     := 1.5
Light Point Effect                                   := 
Engine Glow Effect                                   := Engine Glow Standard
Firing Flare Effect                                  := Main Firing Flare
Number Of Firing Points                              := 0
Number Of Engine Points                              := 0
Number Of Lights                                     := 0

Name                                                 := Xiati Large Mine
XFile                                                := xiati_mine.X
Override Texture Filename                            := 
Base Model Radius                                    := 1.5
Starting Rotate X                                    := 0
Starting Rotate Y                                    := 0
Starting Rotate Z                                    := 0
Starting Scale X                                     := 0.0075
Starting Scale Y                                     := 0.0075
Starting Scale Z                                     := 0.0075
Starting Position Offset X                           := 0
Starting Position Offset Y                           := 0
Starting Position Offset Z                           := -3.0
Continual Rotation Vector X                          := 0
Continual Rotation Vector Y                          := 0
Continual Rotation Vector Z                          := 0
Continual Rotation Speed                             := 0
Star Glow Color                                      := 0, 0, 0
Firing Flash Color                                   := 200, 0, 0
Explosion Effect                                     := Ring Explosion Purple
Explosion Center Color                               := 0, 200, 200
Explosion Radius                                     := 2.25
Light Point Effect                                   := 
Engine Glow Effect                                   := Engine Glow Standard
Firing Flare Effect                                  := Main Firing Flare
Number Of Firing Points                              := 0
Number Of Engine Points                              := 0
Number Of Lights                                     := 0

Name                                                 := Xiati Small Satellite
XFile                                                := xiati_satellite.X
Override Texture Filename                            := 
Base Model Radius                                    := 2.0
Starting Rotate X                                    := 0
Starting Rotate Y                                    := 0
Starting Rotate Z                                    := 0
Starting Scale X                                     := 0.0125
Starting Scale Y                                     := 0.0125
Starting Scale Z                                     := 0.0125
Starting Position Offset X                           := 0
Starting Position Offset Y                           := 0
Starting Position Offset Z                           := 0
Continual Rotation Vector X                          := 0
Continual Rotation Vector Y                          := 0
Continual Rotation Vector Z                          := 0
Continual Rotation Speed                             := 0
Star Glow Color                                      := 0, 0, 0
Firing Flash Color                                   := 200, 0, 0
Explosion Effect                                     := Ring Explosion Purple
Explosion Center Color                               := 0, 200, 200
Explosion Radius                                     := 3.0
Light Point Effect                                   := 
Engine Glow Effect                                   := Engine Glow Standard
Firing Flare Effect                                  := Main Firing Flare
Number Of Firing Points                              := 1
Firing Point 1 X                                     := 0
Firing Point 1 Y                                     := -6
Firing Point 1 Z                                     := 0
Firing Point 1 Arc Start                             := 315
Firing Point 1 Arc End                               := 45
Number Of Engine Points                              := 0
Number Of Lights                                     := 0

Name                                                 := Xiati Large Satellite
XFile                                                := xiati_satellite.X
Override Texture Filename                            := 
Base Model Radius                                    := 3.0
Starting Rotate X                                    := 0
Starting Rotate Y                                    := 0
Starting Rotate Z                                    := 0
Starting Scale X                                     := 0.0175
Starting Scale Y                                     := 0.0175
Starting Scale Z                                     := 0.0175
Starting Position Offset X                           := 0
Starting Position Offset Y                           := 0
Starting Position Offset Z                           := 0
Continual Rotation Vector X                          := 0
Continual Rotation Vector Y                          := 0
Continual Rotation Vector Z                          := 0
Continual Rotation Speed                             := 0
Star Glow Color                                      := 0, 0, 0
Firing Flash Color                                   := 200, 0, 0
Explosion Effect                                     := Ring Explosion Purple
Explosion Center Color                               := 0, 200, 200
Explosion Radius                                     := 4.5
Light Point Effect                                   := 
Engine Glow Effect                                   := Engine Glow Standard
Firing Flare Effect                                  := Main Firing Flare
Number Of Firing Points                              := 1
Firing Point 1 X                                     := 0
Firing Point 1 Y                                     := -6
Firing Point 1 Z                                     := 0
Firing Point 1 Arc Start                             := 315
Firing Point 1 Arc End                               := 45
Number Of Engine Points                              := 0
Number Of Lights                                     := 0

Name                                                 := Xiati Small Fighter
XFile                                                := xiati_fighter.X
Override Texture Filename                            := 
Base Model Radius                                    := 1.8
Starting Rotate X                                    := 0
Starting Rotate Y                                    := 0
Starting Rotate Z                                    := 0
Starting Scale X                                     := 0.0125
Starting Scale Y                                     := 0.0125
Starting Scale Z                                     := 0.0125
Starting Position Offset X                           := 0
Starting Position Offset Y                           := 0
Starting Position Offset Z                           := 0
Continual Rotation Vector X                          := 0
Continual Rotation Vector Y                          := 0
Continual Rotation Vector Z                          := 0
Continual Rotation Speed                             := 0
Star Glow Color                                      := 0, 0, 0
Firing Flash Color                                   := 200, 0, 0
Explosion Effect                                     := Ring Explosion Purple
Explosion Center Color                               := 0, 200, 200
Explosion Radius                                     := 2.7
Light Point Effect                                   := 
Engine Glow Effect                                   := Engine Glow Standard
Firing Flare Effect                                  := Main Firing Flare
Number Of Firing Points                              := 2
Firing Point 1 X                                     := -35.0190
Firing Point 1 Y                                     := 92.0000
Firing Point 1 Z                                     := 3.0164
Firing Point 1 Arc Start                             := 315
Firing Point 1 Arc End                               := 45
Firing Point 2 X                                     := 33.9414
Firing Point 2 Y                                     := 92.0000
Firing Point 2 Z                                     := 3.0164
Firing Point 2 Arc Start                             := 315
Firing Point 2 Arc End                               := 45
Number Of Engine Points                              := 6
Engine Point 1 X                                     := 70.739014
Engine Point 1 Y                                     := -32.0
Engine Point 1 Z                                     := -4.252793
Engine Point 1 Glow Offset X                         := 0
Engine Point 1 Glow Offset Y                         := -5
Engine Point 1 Glow Offset Z                         := 0
Engine Point 1 Glow Color                            := 150, 0, 0
Engine Point 1 Glow Radius                           := 0.5
Engine Point 2 X                                     := 92.557426
Engine Point 2 Y                                     := -42.0
Engine Point 2 Z                                     := 0.069934
Engine Point 2 Glow Offset X                         := 0
Engine Point 2 Glow Offset Y                         := -5
Engine Point 2 Glow Offset Z                         := 0
Engine Point 2 Glow Color                            := 150, 0, 0
Engine Point 2 Glow Radius                           := 0.5
Engine Point 3 X                                     := 112.196083
Engine Point 3 Y                                     := -52.0
Engine Point 3 Z                                     := 1.300563
Engine Point 3 Glow Offset X                         := 0
Engine Point 3 Glow Offset Y                         := -5
Engine Point 3 Glow Offset Z                         := 0
Engine Point 3 Glow Color                            := 150, 0, 0
Engine Point 3 Glow Radius                           := 0.5
Engine Point 4 X                                     := -72.120956
Engine Point 4 Y                                     := -32.0
Engine Point 4 Z                                     := -4.252793
Engine Point 4 Glow Offset X                         := 0
Engine Point 4 Glow Offset Y                         := -5
Engine Point 4 Glow Offset Z                         := 0
Engine Point 4 Glow Color                            := 150, 0, 0
Engine Point 4 Glow Radius                           := 0.5
Engine Point 5 X                                     := -90.823875
Engine Point 5 Y                                     := -42.0
Engine Point 5 Z                                     := -1.751108
Engine Point 5 Glow Offset X                         := 0
Engine Point 5 Glow Offset Y                         := -5
Engine Point 5 Glow Offset Z                         := 0
Engine Point 5 Glow Color                            := 150, 0, 0
Engine Point 5 Glow Radius                           := 0.5
Engine Point 6 X                                     := -110.427330
Engine Point 6 Y                                     := -52.0
Engine Point 6 Z                                     := 2.592021
Engine Point 6 Glow Offset X                         := 0
Engine Point 6 Glow Offset Y                         := -5
Engine Point 6 Glow Offset Z                         := 0
Engine Point 6 Glow Color                            := 150, 0, 0
Engine Point 6 Glow Radius                           := 0.5
Number Of Lights                                     := 0

Name                                                 := Xiati Large Fighter
XFile                                                := xiati_fighter.X
Override Texture Filename                            := 
Base Model Radius                                    := 2.5
Starting Rotate X                                    := 0
Starting Rotate Y                                    := 0
Starting Rotate Z                                    := 0
Starting Scale X                                     := 0.0175
Starting Scale Y                                     := 0.0175
Starting Scale Z                                     := 0.0175
Starting Position Offset X                           := 0
Starting Position Offset Y                           := 0
Starting Position Offset Z                           := 0
Continual Rotation Vector X                          := 0
Continual Rotation Vector Y                          := 0
Continual Rotation Vector Z                          := 0
Continual Rotation Speed                             := 0
Star Glow Color                                      := 0, 0, 0
Firing Flash Color                                   := 200, 0, 0
Explosion Effect                                     := Ring Explosion Purple
Explosion Center Color                               := 0, 200, 200
Explosion Radius                                     := 3.75
Light Point Effect                                   := 
Engine Glow Effect                                   := Engine Glow Standard
Firing Flare Effect                                  := Main Firing Flare
Number Of Firing Points                              := 2
Firing Point 1 X                                     := -35.0190
Firing Point 1 Y                                     := 92.0000
Firing Point 1 Z                                     := 3.0164
Firing Point 1 Arc Start                             := 315
Firing Point 1 Arc End                               := 45
Firing Point 2 X                                     := 33.9414
Firing Point 2 Y                                     := 92.0000
Firing Point 2 Z                                     := 3.0164
Firing Point 2 Arc Start                             := 315
Firing Point 2 Arc End                               := 45
Number Of Engine Points                              := 6
Engine Point 1 X                                     := 70.739014
Engine Point 1 Y                                     := -32.0
Engine Point 1 Z                                     := -4.252793
Engine Point 1 Glow Offset X                         := 0
Engine Point 1 Glow Offset Y                         := -5
Engine Point 1 Glow Offset Z                         := 0
Engine Point 1 Glow Color                            := 150, 0, 0
Engine Point 1 Glow Radius                           := 0.5
Engine Point 2 X                                     := 92.557426
Engine Point 2 Y                                     := -42.0
Engine Point 2 Z                                     := 0.069934
Engine Point 2 Glow Offset X                         := 0
Engine Point 2 Glow Offset Y                         := -5
Engine Point 2 Glow Offset Z                         := 0
Engine Point 2 Glow Color                            := 150, 0, 0
Engine Point 2 Glow Radius                           := 0.5
Engine Point 3 X                                     := 112.196083
Engine Point 3 Y                                     := -52.0
Engine Point 3 Z                                     := 1.300563
Engine Point 3 Glow Offset X                         := 0
Engine Point 3 Glow Offset Y                         := -5
Engine Point 3 Glow Offset Z                         := 0
Engine Point 3 Glow Color                            := 150, 0, 0
Engine Point 3 Glow Radius                           := 0.5
Engine Point 4 X                                     := -72.120956
Engine Point 4 Y                                     := -32.0
Engine Point 4 Z                                     := -4.252793
Engine Point 4 Glow Offset X                         := 0
Engine Point 4 Glow Offset Y                         := -5
Engine Point 4 Glow Offset Z                         := 0
Engine Point 4 Glow Color                            := 150, 0, 0
Engine Point 4 Glow Radius                           := 0.5
Engine Point 5 X                                     := -90.823875
Engine Point 5 Y                                     := -42.0
Engine Point 5 Z                                     := -1.751108
Engine Point 5 Glow Offset X                         := 0
Engine Point 5 Glow Offset Y                         := -5
Engine Point 5 Glow Offset Z                         := 0
Engine Point 5 Glow Color                            := 150, 0, 0
Engine Point 5 Glow Radius                           := 0.5
Engine Point 6 X                                     := -110.427330
Engine Point 6 Y                                     := -52.0
Engine Point 6 Z                                     := 2.592021
Engine Point 6 Glow Offset X                         := 0
Engine Point 6 Glow Offset Y                         := -5
Engine Point 6 Glow Offset Z                         := 0
Engine Point 6 Glow Color                            := 150, 0, 0
Engine Point 6 Glow Radius                           := 0.5
Number Of Lights                                     := 0

Name                                                 := Xiati Small Troop
XFile                                                := xiati_troop.X
Override Texture Filename                            := 
Base Model Radius                                    := 1.0
Starting Rotate X                                    := 0
Starting Rotate Y                                    := 0
Starting Rotate Z                                    := 0
Starting Scale X                                     := 0.005
Starting Scale Y                                     := 0.005
Starting Scale Z                                     := 0.005
Starting Position Offset X                           := 0
Starting Position Offset Y                           := 0
Starting Position Offset Z                           := 0
Continual Rotation Vector X                          := 0
Continual Rotation Vector Y                          := 0
Continual Rotation Vector Z                          := 0
Continual Rotation Speed                             := 0
Star Glow Color                                      := 0, 0, 0
Firing Flash Color                                   := 200, 0, 0
Explosion Effect                                     := Ring Explosion Purple
Explosion Center Color                               := 0, 200, 200
Explosion Radius                                     := 1.5
Light Point Effect                                   := 
Engine Glow Effect                                   := Engine Glow Standard
Firing Flare Effect                                  := Main Firing Flare
Number Of Firing Points                              := 2
Firing Point 1 X                                     := 130.4752
Firing Point 1 Y                                     := 54.3799
Firing Point 1 Z                                     := -20.0000
Firing Point 1 Arc Start                             := 315
Firing Point 1 Arc End                               := 45
Firing Point 2 X                                     := -128.0202
Firing Point 2 Y                                     := 55.2211
Firing Point 2 Z                                     := -20.0000
Firing Point 2 Arc Start                             := 315
Firing Point 2 Arc End                               := 45
Number Of Engine Points                              := 2
Engine Point 1 X                                     := -37.913960
Engine Point 1 Y                                     := -128.0
Engine Point 1 Z                                     := 10.0
Engine Point 1 Glow Offset X                         := 0
Engine Point 1 Glow Offset Y                         := -5
Engine Point 1 Glow Offset Z                         := 0
Engine Point 1 Glow Color                            := 150, 0, 0
Engine Point 1 Glow Radius                           := 0.4
Engine Point 2 X                                     := 38.687435
Engine Point 2 Y                                     := -128.0
Engine Point 2 Z                                     := 10.0
Engine Point 2 Glow Offset X                         := 0
Engine Point 2 Glow Offset Y                         := -5
Engine Point 2 Glow Offset Z                         := 0
Engine Point 2 Glow Color                            := 150, 0, 0
Engine Point 2 Glow Radius                           := 0.4
Number Of Lights                                     := 0
Ground Position Offset Z                             := -2.0

Name                                                 := Xiati Medium Troop
XFile                                                := xiati_troop.X
Override Texture Filename                            := 
Base Model Radius                                    := 1.4
Starting Rotate X                                    := 0
Starting Rotate Y                                    := 0
Starting Rotate Z                                    := 0
Starting Scale X                                     := 0.007
Starting Scale Y                                     := 0.007
Starting Scale Z                                     := 0.007
Starting Position Offset X                           := 0
Starting Position Offset Y                           := 0
Starting Position Offset Z                           := 0
Continual Rotation Vector X                          := 0
Continual Rotation Vector Y                          := 0
Continual Rotation Vector Z                          := 0
Continual Rotation Speed                             := 0
Star Glow Color                                      := 0, 0, 0
Firing Flash Color                                   := 200, 0, 0
Explosion Effect                                     := Ring Explosion Purple
Explosion Center Color                               := 0, 200, 200
Explosion Radius                                     := 2.1
Light Point Effect                                   := 
Engine Glow Effect                                   := Engine Glow Standard
Firing Flare Effect                                  := Main Firing Flare
Number Of Firing Points                              := 2
Firing Point 1 X                                     := 130.4752
Firing Point 1 Y                                     := 54.3799
Firing Point 1 Z                                     := -20.0000
Firing Point 1 Arc Start                             := 315
Firing Point 1 Arc End                               := 45
Firing Point 2 X                                     := -128.0202
Firing Point 2 Y                                     := 55.2211
Firing Point 2 Z                                     := -20.0000
Firing Point 2 Arc Start                             := 315
Firing Point 2 Arc End                               := 45
Number Of Engine Points                              := 2
Engine Point 1 X                                     := -37.913960
Engine Point 1 Y                                     := -128.0
Engine Point 1 Z                                     := 10.0
Engine Point 1 Glow Offset X                         := 0
Engine Point 1 Glow Offset Y                         := -5
Engine Point 1 Glow Offset Z                         := 0
Engine Point 1 Glow Color                            := 150, 0, 0
Engine Point 1 Glow Radius                           := 0.4
Engine Point 2 X                                     := 38.687435
Engine Point 2 Y                                     := -128.0
Engine Point 2 Z                                     := 10.0
Engine Point 2 Glow Offset X                         := 0
Engine Point 2 Glow Offset Y                         := -5
Engine Point 2 Glow Offset Z                         := 0
Engine Point 2 Glow Color                            := 150, 0, 0
Engine Point 2 Glow Radius                           := 0.4
Number Of Lights                                     := 0
Ground Position Offset Z                             := -2.0

Name                                                 := Xiati Large Troop
XFile                                                := xiati_troop.X
Override Texture Filename                            := 
Base Model Radius                                    := 1.8
Starting Rotate X                                    := 0
Starting Rotate Y                                    := 0
Starting Rotate Z                                    := 0
Starting Scale X                                     := 0.0085
Starting Scale Y                                     := 0.0085
Starting Scale Z                                     := 0.0085
Starting Position Offset X                           := 0
Starting Position Offset Y                           := 0
Starting Position Offset Z                           := 0
Continual Rotation Vector X                          := 0
Continual Rotation Vector Y                          := 0
Continual Rotation Vector Z                          := 0
Continual Rotation Speed                             := 0
Star Glow Color                                      := 0, 0, 0
Firing Flash Color                                   := 200, 0, 0
Explosion Effect                                     := Ring Explosion Purple
Explosion Center Color                               := 0, 200, 200
Explosion Radius                                     := 2.7
Light Point Effect                                   := 
Engine Glow Effect                                   := Engine Glow Standard
Firing Flare Effect                                  := Main Firing Flare
Number Of Firing Points                              := 2
Firing Point 1 X                                     := 130.4752
Firing Point 1 Y                                     := 54.3799
Firing Point 1 Z                                     := -20.0000
Firing Point 1 Arc Start                             := 315
Firing Point 1 Arc End                               := 45
Firing Point 2 X                                     := -128.0202
Firing Point 2 Y                                     := 55.2211
Firing Point 2 Z                                     := -20.0000
Firing Point 2 Arc Start                             := 315
Firing Point 2 Arc End                               := 45
Number Of Engine Points                              := 2
Engine Point 1 X                                     := -37.913960
Engine Point 1 Y                                     := -128.0
Engine Point 1 Z                                     := 10.0
Engine Point 1 Glow Offset X                         := 0
Engine Point 1 Glow Offset Y                         := -5
Engine Point 1 Glow Offset Z                         := 0
Engine Point 1 Glow Color                            := 150, 0, 0
Engine Point 1 Glow Radius                           := 0.4
Engine Point 2 X                                     := 38.687435
Engine Point 2 Y                                     := -128.0
Engine Point 2 Z                                     := 10.0
Engine Point 2 Glow Offset X                         := 0
Engine Point 2 Glow Offset Y                         := -5
Engine Point 2 Glow Offset Z                         := 0
Engine Point 2 Glow Color                            := 150, 0, 0
Engine Point 2 Glow Radius                           := 0.4
Number Of Lights                                     := 0
Ground Position Offset Z                             := -2.0

Name                                                 := Xiati Small Weapon Platform
XFile                                                := xiati_weaponplatform.X
Override Texture Filename                            := 
Base Model Radius                                    := 6.0
Starting Rotate X                                    := 0
Starting Rotate Y                                    := 0
Starting Rotate Z                                    := 0
Starting Scale X                                     := 0.035
Starting Scale Y                                     := 0.035
Starting Scale Z                                     := 0.035
Starting Position Offset X                           := 0
Starting Position Offset Y                           := 0
Starting Position Offset Z                           := -3.9
Continual Rotation Vector X                          := 0
Continual Rotation Vector Y                          := 0
Continual Rotation Vector Z                          := 0
Continual Rotation Speed                             := 0
Star Glow Color                                      := 0, 0, 0
Firing Flash Color                                   := 200, 0, 0
Explosion Effect                                     := Ring Explosion Purple
Explosion Center Color                               := 0, 200, 200
Explosion Radius                                     := 9.0
Light Point Effect                                   := 
Engine Glow Effect                                   := Engine Glow Standard
Firing Flare Effect                                  := Main Firing Flare
Number Of Firing Points                              := 1
Firing Point 1 X                                     := 0
Firing Point 1 Y                                     := 0
Firing Point 1 Z                                     := -175
Firing Point 1 Arc Start                             := 0
Firing Point 1 Arc End                               := 0
Number Of Engine Points                              := 0
Number Of Lights                                     := 0
Ground Position Offset Z                             := 0.0

Name                                                 := Xiati Large Weapon Platform
XFile                                                := xiati_weaponplatform.X
Override Texture Filename                            := 
Base Model Radius                                    := 8.5
Starting Rotate X                                    := 0
Starting Rotate Y                                    := 0
Starting Rotate Z                                    := 0
Starting Scale X                                     := 0.050
Starting Scale Y                                     := 0.050
Starting Scale Z                                     := 0.050
Starting Position Offset X                           := 0
Starting Position Offset Y                           := 0
Starting Position Offset Z                           := -5.6
Continual Rotation Vector X                          := 0
Continual Rotation Vector Y                          := 0
Continual Rotation Vector Z                          := 0
Continual Rotation Speed                             := 0
Star Glow Color                                      := 0, 0, 0
Firing Flash Color                                   := 200, 0, 0
Explosion Effect                                     := Ring Explosion Purple
Explosion Center Color                               := 0, 200, 200
Explosion Radius                                     := 12.75
Light Point Effect                                   := 
Engine Glow Effect                                   := Engine Glow Standard
Firing Flare Effect                                  := Main Firing Flare
Number Of Firing Points                              := 1
Firing Point 1 X                                     := 0
Firing Point 1 Y                                     := 0
Firing Point 1 Z                                     := -175
Firing Point 1 Arc Start                             := 0
Firing Point 1 Arc End                               := 0
Number Of Engine Points                              := 0
Number Of Lights                                     := 0
Ground Position Offset Z                             := 0.0

===================================================================================================================================
*END*
===================================================================================================================================

